Thursday, May 10, 2018

Start of the Summer Update 2018

Hey everyone!
We hope you're having a great month of May(King of Months). We wanted to get you an update on all parts of the project.

1. We're gonna start with the big one. We know the project is running 4 years behind. We aren't upset about reminders from you, but please don't believe for a second that we are somehow able to forget about this. It is a constant weight on our mind. There is rarely a week we aren't planning scheduling and working. I wanted to make sure we started with that because we know its on your mind. Please don't think we're ever able to push this to the side and stop working as hard as we possibly can on it.

2. With Anne waylayed the team has been helping me with getting the Call to Adventure out. Its going to have pregenerated characters, a short digestible version of the rules, and a prepared one game Saga. We have a complete draft of everything at the moment. Royce is currently working on mock-ups of one shot character sheets and I'm finishing up the final draft of the Saga. Its been looking fantastic so far, but I'd be hesitant to talk about a timeline of completion(even though it seems soon). Both royce and I have some business travel at the end of May, and I'll be able to talk to you specifically about our timetable for that in June.

3. For those of you who don't keep up with the blog on our website, we've been concurrently running three playtest games. They each have about 20 games under them and I have two notebooks full of playtest notes. Its been exhausting, but I've gotten a lot of great feedback and fixed some problem areas in the game(and gotten some good ideas about where additional fixes are needed). They're all winding down soon so that I can use that weekly time on making the changes. As our playtests wind down the Call to Adventure should be out. And I'm sure many of you will have feedback for me from your games.

4. When is the game done? I wish I had any real answer for you. We're working as hard as we can, but I'm just terrible at reasonable estimates. If I were you, I'd probably take any estimate given with a HUGE grain of salt anyway. Everything feels a lot closer. I've been having a blast playing this game so far. I want so badly for it to be done and for others to have fun with it.

5. Anne's Health: Without getting too specific, Anne's health is something we'll be dealing with for the foreseeable future. We're doing the best we can with it. Our move to Miami last year was partly because they offered her AMAZING health insurance. She's in for tests every month and she's an absolute trooper. Its not something that is curable, but hopefully with the right treatment she can be back to a fairly normal life. For now though, the amount of time she can work on things is very limited, but she writes and works on HJ whenever she can. We're always hoping that will change soon, but we don't know when.


That's all for the update. Feel free to hit me with any questions you have. I'll do my best to answer them.

If you would like more frequent updates on how the project is going, please follow us over at our blog. http://herosjourneyrpg.blogspot.com/
If you need a quicker or more direct answer to a question, please feel free to email me John@herosjourneyrpg.com

Thank you,
John

50 comments:

  1. Sending good thoughts your way John, please give Anne our best.

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  2. Will the Call to Adventure quick-start be available to only the Kickstarter supporters, or to everyone, and will it be free?

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  3. I reiterate a question I asked long ago: Can I get my money back?

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  4. And once again, John updates us, then the site goes silent. Wow - haven't seen THAT before.

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  5. I guess I have a few thoughts [as usual], though I'm not sure if anyone really cares at this point. There's so much bad blood here that I don't think anyone is really surprised by anything anymore.

    1) What is important to repeat, is that 213 of us pledged $21,0003 to this project, and so far, we haven't seen anything for our investment in over four years. We aren't just fans of your work who want to see a game one day; we're people who dug deep to support you, and have received zero of substance for our money.
    2)When you say that you have binders full of note from the playtest games that are still ongoing, that makes me think that the game is STILL being re-written, that it may never be in a final form because you are still changing things, and that we may never actually get any of the product we paid for. This has been mentioned before - at some point, you have to finish it, release it, and say "done - until second edition comes out."
    3) Once again, as was pointed out, you gave us a "Summer Update", and went radio-silent. The site still isn't working properly, nothing new has been added except the twitter feed, and there are only a couple of days left in June for you to give us the update you said we would get. Broken promises are becoming a mainstay of this project, and are the reason why many have simply given up.

    I understand chronic illness [my wife suffers from one], and how life gets in the way. But there really needs to be a concrete plan in place here to get the final game and other items to the backers before ANOTHER year goes by, or this really is going to look like fraud and/or incompetence on a grand scale. Either that, or say "Sorry, we had plans, life wrecked them, here's your money back to all who pledged', and move on. Vague statements of "I'm bad at giving time estimates" or "We're working as hard as we possibly can" just aren't doing it anymore: you have our money - we need a commitment from you that we will get what we paid for in some form of timetable, not just "we know it's been four years, we're trying, honest."

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  6. A cute Twitter pic of sleeping kittens is not helpful either. That just comes off, to me at least, as mockery. A picture of frazzled office workers, rushing to meet a deadline, that's amusing. Sleeping kittens just says that you're in no hurry at all and everyone can just wait until you feel like waking up.

    If you're not going to deliver any updates or content, at least have the courtesy of considering how your sporadic updates are going to be taken by people who are waiting on you.

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  7. And as predicted by people here before, Scion 2nd edition is due to go to backers this week, while Hero's Journey is still a myth, 4 years on.

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  8. I bet they don't have the money any more. Probably spent it on medical bills.

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  9. The question box is broken, the forums are down, the twitter feed is out of date, and the updates have stopped again. Anyone else feel like the place has been abandoned? At some point, we have to just give up on this. There obviously isn't going to ever be a game unless you were a playtester friend of the writers.

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    1. Yeah, at this point, I'm pretty much just putting my full faith and trust in Scion 2E.

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    2. Sadly, it's just looking like a repeat of 2016, when we got a "everything's moving forward" update, and then nothing for months. There really isn't any excuse for the state of this project. I'm sorry that Anne is ill, chronic diseases suck - but that doesn't excuse taking the money and not giving a product in four+ years. If it truly is still in the "I'm using play-test notes to fix stuff" stage after this long, that's inexcusable, and means that it will probably never be finished because the designers will always be tinkering on things, looking for "perfection" that is impossible to attain. There was no update on the "Call to Adventure" in June; the website is falling apart, so no-one is doing any maintenance; the Twitter feed stopped at the infuriating "kitten post"; and there is no sign that any of these posts are being read. There have been so many empty promises and assurances with this thing. What would be nice right now, is some honesty regarding the money pledged, the future of the project, and the likelihood that we're EVER seeing "Hero's Journey"; the usual "we don't know when it's ready, but it feels like soon-ish" crap needs to stop.

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  10. I don't know that there's much to the 'They took our money and ran off with it.' argument. Mostly I think they didn't realise how hard it was to put an entire game, with an entirely new system, together with just a couple of people. It got away from them, not at all helped by Anne's illness, and now they know that when they get back from another long hiatus they're gonna get yelled at. So they stall and stall, which makes it worse and worse and makes it harder to come back and face the music.

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  11. There is still people here caring about the game, probably people like me who spend a lot of money on this project. If they want to abandon the project, at least have the decency to say it.

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  12. I remember when I started to ask for my money back in 2016 and basically got called out by most of the community. Good times.

    Now, I still want my money back.

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  13. Isn't there an official way to request a refund on the Kickstarter page?

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  14. Well, actually, forget it. I'm done. I have watched. I have waited. And for a while, I lost hope. Then the team came back. And I regained hope. And now I lost it again. And this time, it is for good.
    Now, the reason I can say this with such certainty is that I just played my first round of Scion: Origins. A system that was announced a good while after Hero's Journey, but is already finished. And it is, safe for a few minor drawbacks, exactly what I hoped for in Hero's Journey. And so I do not need it anymore.
    I asked for my money back countless times, but it has become more of a ritual to express my dissatisfaction than anything else a long time ago. And I'm done expressing that dissatisfaction, seeing as the people it is aimed at obviously don't care.
    I enjoyed the ride while it lasted, but I have moved on now. Thanks to those in the Forum who made this journey a fun one. Maybe we'll meet again. But for what it's worth, I won't be around here any more. It's just not worth it. No matter how good or balanced the game will be, in the end, it won't be enough. Not anymore.

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    1. I admit, I feel the same way. I just hang on in the faint hope that perhaps, one day, I might get at least SOME of what I paid for all those years ago. But I honestly doubt it now.

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  15. Um. Despite the many misgivings from the people posting here, and the ill will, is there seriously a new developmental tweet with not so much as a word to address anyone's concerns in this thread?

    Not cool.

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    1. Yes. Yes, there is.

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    2. Damn. This is, honestly, starting to verge on the childish. Like sticking your fingers in your ear and going "Lalalalala! I can't hear you!" and the similar childish assumption that if they can get the book out to everyone then no one will be mad at them any more.

      It's a little distressing. I can only imagine how the people who dug really deep to invest must feel.

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    3. There are times that I feel very much the victim of trolling, honestly. And regardless of how much you invested, we aren't being treated with one iota of respect.

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    4. I dunno. I gave a lot of money to Hero's Journey and there was definitely a time in this development where I thought John and Anne had abandoned the project for good due to health/life reasons and were planning to just fade into the background and never be heard from again, and I was pretty pissed about that because it's pretty deplorable to take $20,000+ and run, especially when that money was mostly given in good faith by friends and fans of their work who truly wanted to give back to them for years of their free Scion house rules and for building a great community.

      But I really don't think they ever intended to cut and run, and I still don't think they are planning to cut and run. It's pretty clear now that the old JSR/early HJ community has kind of scattered to the wind, with most playing Scion 2.0 or other games. The idea of John and Anne actually building a freestanding -business- on top of this core book is very unlikely because they've lost a lot of good will. But I think they know that. If they even read some of these posts, they know that. "It seemed like a good idea at the time" probably sums up this whole project. Obviously it didn't work out as intended.

      But the clear path forward is this - they are going to work on the project, at their own pace, fiddling with things here and there, until they are finally ready to release it. Given that the community has mostly vanished to the winds, these blog posts are kind of pointless. What's the point of doing 'Cool Goddess Tuesdays' when all the fans that used to be there are either no longer reading, or just angry that the project isn't done yet and aren't willing to chat and talk myths anymore? And they aren't going to just hurry up and release something. They are going to release it when they are good and ready. And they are going to ignore the anger and yelling and likely the words of comfort as well, and just do what they are doing.

      Because in the end, Kickstarter backers are not shareholders. We are just a collective of friends, fans, and unrelated roleplayers who decided to pitch in on a project we thought was cool, knowing the possible risk of getting duped. The price you pay for that sort of thing, is not getting anymore support for any future projects you do. And I think they know that.

      anyway tl;dr I gave the second most amount of money to this project and I think it will actually be released one day and I support J&A even if it's super frustrating and w/e it will come out when it does, play another game in the meantime

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    5. now the guy I DO feel bad for is the one who paid $1500 to determine what the "next Hero's Journey project" would be.

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    6. I don't think they ever intended to cut and run. I just don't think they realised how much work it was all going to be. It's hard to blame them for that. Most game companies have plenty of people working together, and the budgets to fund them, to get a game out and even they can take a while to deliver the finished product.

      I have to disagree with your thoughts on what Kickstarter backers are, though. Certainly they're not shareholders, but they *are* paying customers who have shelled out money on the understanding that the product they backed will be delivered in as timely a manner as possible. Now that 'timely manner' may well blow out when the job was so much bigger than you expected. That happens. But going dark, especially when people are asking questions or looking for some kind of response, is not OK. It doesn't matter that they may be working as hard as they can to deliver the product. The people who backed them may not be shareholders, but they're the ones who said 'We believe in you. We'll help you with your dream.'. You don't repay that kindness and generosity with silence. The backers certainly are owed something. Not just the product but, at the very least, acknowledgement that there is even someone still there, and, yes, the odd apology that it's taking so long. They deserve that too. In the same way that John and Anne deserve to be treated with respect and dignity and not be the target of personal attacks by impatient backers who have waited so long.

      It takes ten minutes just once a week to log in, say hi, acknowledge any concerns, answer any questions, and to let their backers know that they're still working to deliver a product.

      By all means support John and Anne. They're living a dream many of us have in designing and publishing their own RPG and a lot of people (myself included) are keen to see how it turns out. But J&A could also remember that the backers also deserve support for their belief, for funding that dream, and for their patience.

      On both sides, it's about courtesy. Many of the backers have extended it. It wouldn't hurt to get a little back. That's all.

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  16. Hey! Look! Spam in the twitter feed! Dead forums! No answers! What a surprise!

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  17. Sooo...did anyone else notice the tweets discussing "a new system" up in the feed? Has anyone actually tried emailing John at the address given above to find out WTF is going on? Are we all just being jerked around at this point?

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  18. Oh okay, so now we're not even gonna pretend that the book is remotely ready.
    They're talking about playtesting the new system?!
    Come on, when did they even think it would be a good idea to publish that on the twitter!
    And happy new year guys, I guess!

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  19. I thought I would just leave this here, if anyone is still reading this thing:

    From Kickstarter: "If a creator is unable to complete their project and fulfill rewards, they’ve failed to live up to the basic obligations of this agreement. To right this, they must make every reasonable effort to find another way of bringing the project to the best possible conclusion for backers. A creator in this position has only remedied the situation and met their obligations to backers if:

    they post an update that explains what work has been done, how funds were used, and what prevents them from finishing the project as planned;
    they work diligently and in good faith to bring the project to the best possible conclusion in a timeframe that’s communicated to backers;
    they’re able to demonstrate that they’ve used funds appropriately and made every reasonable effort to complete the project as promised;
    they’ve been honest, and have made no material misrepresentations in their communication to backers; and
    they offer to return any remaining funds to backers who have not received their reward (in proportion to the amounts pledged), or else explain how those funds will be used to complete the project in some alternate form.

    The creator is solely responsible for fulfilling the promises made in their project. If they’re unable to satisfy the terms of this agreement, they may be subject to legal action by backers."

    At this point, I really don't think that any of these obligations have been met, regardless of the reasons. That we are once again subject to radio silence on this page, aggravated by the Twitter posts that suggest that they are STILL working on systems for a game that was supposedly "nearing completion" on several occasions in the last five years. Which is further testament to the likelihood that all of us have wasted and lost our money. A sad end to a promising start and a lot of good will.

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  20. Sadly those guidelines are so broad that it would probably be hard not to live up to them unless a project is so entirely dodgy as to have been nothing but a massive cash grab right from the get-go.

    "They post an update that explains what work has been done, how funds were used, and what prevents them from finishing the project as planned"

    They've been doing this. To the point of madness. It's just that the reasoning has always been "We're not happy that the system/design/story/what ever is to the standards we want to deliver on", which whilst infuriating technically is an explanation as to why it's taking so long and they have to re-write everything over and over again.

    "They work diligently and in good faith to bring the project to the best possible conclusion in a timeframe that’s communicated to backers."

    Sadly they've also communicated fairly consistently (at least when they were communicating at all) that "we're working on it, and we hope to be finished soon.". They've given a number of hopeful deadlines. Deadlines that weren't met, but a timeframe all the same.

    "They’re able to demonstrate that they’ve used funds appropriately and made every reasonable effort to complete the project as promised."

    I can't say anything about the funds, but they have shown artwork and write-ups, which is arguably a demonstration of what they've spent the money on.

    "They’ve been honest, and have made no material misrepresentations in their communication to backers."

    Sadly here, also, the many "We hope to..." posts are exactly that, a communication of hopes rather than a flat out given deadline. You're not technically being dishonest in not making a "we hope to..." goal. Only one where you guarantee a given deadline.

    "They offer to return any remaining funds to backers who have not received their reward (in proportion to the amounts pledged), or else explain how those funds will be used to complete the project in some alternate form."

    This is about the only sticking point, where there has been neither an offer of refund or, failing the ability to provide one, a release of what they have or a quick completion of the latest iteration rather than another do-over.

    Not defending them at all, I share the frustration that many of you feel. I'm, if anything, a little disappointed in how generic and broad the guidelines of a 'failed project' is. I don't know that John and Anne are shady enough to have used the specific language that allow the bypass of most of those guidelines, as I've said before they seem to have gone into this with the best of intentions and without understanding what a massive undertaking it would be. They certainly owe their backers answers (real ones, not more "we hope to...") or at least what product they can deliver, though.

    I'm not sure there's much ground to litigate. Those of us who coughed up money for this are pretty much hosed.

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  21. Good to see I'm not the only dinosaur that comes here for a weekly pointless look around...

    I’m not suggesting litigation [As a Canadian, it’s less a solution we consider, and I doubt anyone has invested enough here to make it worthwhile anyway]; I was illustrating that the basic courtesies and requirements of Kickstarter have not, in my opinion, been lived up to. I am in no way meaning any of this to be hostile to other posters here, who are in the same [sinking] boat as me; I’m just really frustrated, more than a bit pissed off, and feeling stupid for throwing my money away on this project. But here are my thoughts on your post, for what they are worth:

    "They post an update that explains what work has been done, how funds were used, and what prevents them from finishing the project as planned"

    While there have been some updates to this end in the first year or so, of late, all we get are “Here are our character classes” and “Here’s our basic overview for a cool RPG” posts. There has never been a single substantive post that actually gives examples of the game system, how to create a character, pick a lock, use a spell, whether character creation is by points, dice rolls, archetypes with assigned values, drawing playing cards, or anything else. The charts and graphs are nice, but mean absolutely nothing without context, and we have none. I said it before, and repeat it now; for all we know, this consists of a bunch of house rules in a binder, with absolutely no firm idea for what the “system” actually looks like, and the art is just stuff they had commissioned in the early days. Telling us that layouts are being done is really worthless information, because with no rules, how can there be a rulebook?

    I think there was a chart several years ago that showed what they planned to use the money for, but since then, there hasn’t been a single update or accounting that gives us any idea whether it was all used on art, dice and novels that none of us have ever received, or spent in some other fashion, or is sitting gathering interest in an account somewhere.

    The reasons given for not completing the project would mean more if they weren’t punctuated by year-long silences, constant promises of “Production Begins!” and “The Call to Adventure will be out soon”, and Twitter posts that indicate current rewrites of entire sections of the rules. I honestly think it comes down to the fact that they simply can’t force themselves to just finish the damn thing without tinkering constantly - and that means it will likely never come out.

    "They work diligently and in good faith to bring the project to the best possible conclusion in a timeframe that’s communicated to backers."

    They have never given us a timeframe. Every mention has been couched in “It feels soon” and “We really want you to play our game”, but five years on, we are no closer to getting a single thing, and now, once again, we don’t even deserve the courtesy of direct responses to questions. This is not my definition of “good faith” or “diligence.”.

    "They’re able to demonstrate that they’ve used funds appropriately and made every reasonable effort to complete the project as promised."

    Nope. Never once. We saw some artwork, we have heard from one or two of those people who were once associated with the game, but there has never been a single accounting of the money that was pledged in 2014. Defining reasonable effort is harder - but I don’t think that constant re-writes and dodging your supporters are part of such a thing. And does anyone know if anyone on the website is still associated with this project? Or have they all given up? The state of the website certainly makes it look that way.


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  22. "They’ve been honest, and have made no material misrepresentations in their communication to backers."

    I consider being told for five years that “We’re getting there, it’s almost ready, it feels close” and similar things, which are then followed by prolonged silence, broken promises [where is the Call to Adventure? Where is the update from last June that John said he would give us?], and vague hand-waving, is the opposite of “honest.” Yes, we got an explanation after the first stretch of silence, but that doesn’t make up for the waffling and silences we’ve been treated to since then.

    "They offer to return any remaining funds to backers who have not received their reward (in proportion to the amounts pledged), or else explain how those funds will be used to complete the project in some alternate form."

    As you mentioned; not a single mention of refunds, or of sending out the art, dice, and novels that were supposedly created and paid for. For all we know, they were all destroyed in a hurricane and lost. Anne once lamented that they shouldn’t have done the Kickstarter before they had a game to sell, but hindsight is 20-20, as they say. The reality is, they have our money, and we have nothing. Period.

    As I said, I’m not attacking you or the others who are in this with me. I just wanted to point out that this has been handled very poorly, and to vent my frustrations. It doesn’t matter whether their original intention was to “take the money and run” [which, for the record, I have never said I believed, and I don’t say it now]. If, in the end, they have the money, and we have nothing but their vague hopes and the occasional infuriating Twitter post, the difference between intention and reality is moot. Unless we get our money back, or get what we paid for, what’s the difference?

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  23. Oh I hear you, man. I'm totally in your corner on this one. I don't think a game is ever coming out. It reminds me of the whole Duke Nukem Forever debacle. One of the largest reasons it took so long to come out at all is that every so often they would realise that they wanted something else and they'd start all over again from scratch. I think there is a lot of that in this project. It seems that every time they seem to be coming close to something, close enough for them to post that things are "almost ready", they'll figure another way things could have been done and will re-write and start the whole process again.

    I'm sad about all of this. I'm a huge fan of Scion (for all its faults) but I'd really been looking forward to Hero's Journey coming out at a similar time to provide a kind of alternative view of the genre.

    But just because I can understand why things are probably the way that they are doesn't mean I hold with it. Between endless revisionism, a lack of realistic goal setting, and radio silence except for the odd Tweet that I can only guess at being a test to see if anyone is still there and just how steamed they are, this has all been terribly handled.

    I'm Australian, so litigation isn't really our thing either, but I can certainly appreciate why some people might want to look at it. I was mostly commenting that the guidelines that open up the floor toward legal action seem to be very broad and generic and reasonably easy to sidestep.

    Doesn't mean I don't empathise with everyone who still holds out some kind of hope that a game will somehow appear in all of this. I don't know that there are too many of those people yet. I think, like me, they're mostly just the ones too stubborn to give in just yet rather than having any real hope that a product will be forthcoming for anyone but the writers to enjoy.

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  24. Honestly, at this point I really just miss Gotham by Night and the attempts to fix the issues with the Scion 1e rules. At least that was something I could use in a game, and if I'm recalling correctly it ended as a direct result of Hero's Journey.

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  25. Yep - my understanding is, they actually considered working with Onyx Path on Scion 2nd edition, but decided to do their own game instead. It was the GBN stuff that inspired me to support this; I figured, "if you do this great work for free, you should do even better stuff if it's your own." Well, I think we can all see where that got us...

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  26. Yeah. Same.

    I continue to believe that this was never about a cash grab, or a desire to deceive anyone. It just seems that they either didn't think, or forgot along the way, that when other people pour money into your project they're not donating money for you to use to make yourself a game that you're completely happy with; it's an investment that they expect a product from as well. When you take investors' money it's no longer just about you, it's about a community and all of its needs.

    Shame. Like Purple, I check in here regularly in some kind of weird hope that they'll go "A ha! It's done! We'll own up and you can be mad at us if you want to, we certainly deserve it, but here's the product you were promised."

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  27. Yeah, Squee, I'm with you. Some kind of faint hope that something will turn up, that they will announce something good, tell us we're getting the other rewards we paid for, or even give us a definite timetable and promise to finish the damn game. But I don't really expect anything at this point.

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  28. And the final insult: Scion Hero and Scion Origin are heading to press this week.

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  29. They updted their facebook with a new cover image. Not sure if it is good news.

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  30. IMHO it's far too late. Many of us have lost interest in their game. Their communication has been catastrophic and it remains so. I did not subscribe at the time because I took it too late (I would have done at the time if I could). I feel lucky today !
    Too bad because I loved GbN and their great work on pantheons.

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  31. They may have updated their Facebook cover image but I really don't think it was done with anyone else in mind.

    From their general behaviour over the years it really does seem that all they're doing is largely for their own people (the writers and play testers). For a while the rest of us were thrown the occasional bone out of some kind of recognition for the financial aid, and because they do enjoy writing about mythology and showcasing their knowledge and opinions, and as a way to see how excited they were that their game was progressing well. But it hasn't been about the would-be fans and the contributers (financial and otherwise) for a goodly while now, hence the lack of communication. They have served their purpose.

    The opportunity has already been had to 'provide what you have' and to update with errata or whatnot so everyone else can play as well, whether you were a backer or had always planned to buy the game when it came out. That opportunity was not provided. I still believe it all simply got away from them, rather than there having been any kind of intended malice, but it's also clear that nobody else is going to be allowed to enjoy the game in any form.

    I don't think the Facebook image change, or any of the tweets, is for us, and I don't think they have been for a while now.

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  32. Well said, Squee. If they really cared about the backers, there would be updates and responses, not simply changes of the Facebook page art. As I said before, sometimes I feel like I'm being trolled.

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  33. This whole game has been a disappointment to me. I rarely say mean things or believe the worst in people... but I really feel our money was used to buy their house and nothing more. Moving was one of their first reasons for being behind... they have shown no respect for their backers at all.

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  34. Well, nice of them to prove me right with their latest tweet. Cheers, guys.

    And now, Purple, *now* you are being trolled.

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  35. ...well. As you say, Squee, it would appear that we are both right. Only friends can play the game we paid for, and they are blatantly thumbing their noses at us in the process. What a fucking joke.

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  36. You are both right unfortunately ..... Not only it seems that they do not care about their backers, they make fun of them!

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  37. wait, how are they making fun of their backers again? I missed it.

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  38. I wouldn't say "making fun of". But telling us last May that there would be an update soon, that the "call to adventure" would be coming our way, that the production of the game "feels close", and then simply stopping all direct communication, while posting little Twitter updates that indicate that they have started yet another playtest of yet another set of rules, well, that certainly constututes Trolling.
    John said, "feel free to hit me with any questions"; so I will.
    When is the game coming out? IS the game ever really coming out?
    Why gave you stopped communicating, again?
    What is the status of the money that was donated to the Kickstarter?
    What is the status of art, dice, novels, and other things we paid for?
    Why can you not tell us, honestly, how much of the game is complete, and how much is not?
    Why are you treating your supporters with such disrespect?
    I don't really expect answers, because no-one ever answers here, but you said ask, so I am asking.

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  39. Purple has a fairly solid set of points.

    It is all fairly low rent. If John's going to run other games, keep re-writing and refining the system, it's fairly tactless to broadcast it on media he knows that people he knows are still holding out (albeit fading) hope for what they paid for coming to them.

    It suggests one of three options: John is either so socially inept that he has no idea that it's incredibly upsetting to the backers, he simply doesn't care and has no intention of answering anyone now that he's gotten what he needed from his backers and fans, or he knows people are waiting and hanging out and he's doing it to troll them.

    Given that, even if he *were* so socially inept, that the chances are good people in his own circle who aren't may have mentioned it to him, the odds are good that it's one of the other two options. Though, if he simply didn't care because he's gotten he wanted he could shut down the webpage and the Twitter account, move to other ones that only he and his players know about, and be done with everyone. That he hasn't makes it seem a lot more like Purple's on the money and they're trolling. Surely they can't *all* be that insensitive.

    I don't imagine there are answers forthcoming, but I respect people wanting to ask them anyway.

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  40. I just geek we paid for his move and lastly the level of effort put in the "development is just feeding some home brew game.

    Atleast other long development projects offer playtest material to supporters.

    As to the last video, if i develop a game i should be able to speak effectuvely to it and the mechanical choices behind it. I seen better reviews on blogs where the blogger played a game a few times.

    Sad to see such a project with potential lost due to lack of devotion, maybe they need to spend some labor or divinity to get it right!

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