Wednesday, January 10, 2018

Health and Status Update

Hey everyone!
My apologies this is a few days late. Its health update and I've been trying but failing to write it for a while now. Going to give up trying to write it like normal and do some bullet points.

Meeting time!

1. About a week and a half ago Anne had a relapse. Overworking, plus holidays, plus some other stresses just all came at once in December.

2. She is fine. As usual she doesn't want me to go into details. But some parts of her routine have been changed up and hopefully she'll be back in good health soon.

3. Anne is back to voice to text. So she won't be able to write much for the near future. We're going to try to ease her back into it, but she loves doing it and is very sad when she can't write (and worries about disappointing people), so who knows.

4. For the near future my responsibilities will also be taxed. I'm going to do my best to make Hero's Journey time each week But its going to be rough the next 2-3 weeks while Anne heals.

5. I'm going to keep running the three playtests. Getting data and taking notes on everything. There have a been a decent amount of blessing tweaks so far. Each game has very different types of players and its interesting to see them interact with the game in such different ways.

6. I urge you to keep an eye on the HJ twitter on game days. The character tweets are pretty entertaining and its a great place to ask the players (or me) if you have any specific questions about the playtests.

Game Times are (EST):
Monday: 7-10pm
Thursday: 8-11pm
Sunday: 12-3pm

My apologies again that this was late and doesn't have much interesting stuff. I hope to bring you a better update next time.


  1. Thanks for the update, take care of yourself you two!

  2. Best wishes and I'm hoping that Anne has a speedy recovery. :-)
    I don't watch the playtest games for one simple reason; they remind me that other folks are getting to play the game I helped to pay for, and still can't play myself. :-/ Maybe that's petty, but it's been almost four years, and all I've had is a series of posts on mechanics and mythology that don't really feel like getting my money's worth. I appreciate getting updates - don't get me wrong. But I would very much like to have the game, art, dice, and novel that I paid for. I understand the delays, I get that you are also frustrated, and I don't want to be a crank, but the end of the tunnel just never seems to be getting any closer. That's not entirely the fault of the creative team, because Life, but that doesn't change the fact that I'm discouraged. And I think the lack of activity on the forums, or comments on the blogs, shows that I'm not alone.

    1. If I could get it closer to being done without playtesting it, I promise I would.

      Totally understand the crank. Im cranky too. Mythology posts aren't really a money's worth thing. They're just a thing Anne likes doing with her free time, and people like asking questions so she answers them.

      You definitely aren't alone. Most everyone is discouraged. But we cant really let that stop us from keep trucking along.

      As someone who has been at the forefront of the tunnel analogy. Its been a long dark ride. But the past month or so, I think I've finally seen a glimpse of light.
      I'm set back a lot with Anne's health and the financial problems that come with it. But even with that the past month or so has seemed VERY hopeful for me with getting things to a shippable capacity.

  3. Hey, I get that you have to playtest. Otherwise the game ends up full of glitches and unplayable rules that can be avoided (and we all know games like that...). And I like the mythology posts - I've suggested topics for a few, so I don't want those to go away. It just doesn't seem on this end that we're moving forward with the game. I'm sure you are, but as a supporter, I don't have any way of measuring or seeing that. And I'm concerned that there's going to be some hiccup with the final shipping of game and rewards because it's been so long. I'm also curious about the rest of the creative team as listed on the website - are they all still on board? Like I said, I don't want to come across as just a complainer, but I have concerns and frustrations, and I'm a believer in saying what's on my mind.

  4. Like Purple Snit, I am somewhat discouraged by the lack of progression of this project. I understand you had real life issues but I don't understand why you haven't released a quickstart or basic rule documents. Letting your 213 backers test your game for you would have made playtest much more quicker and easier for you than what you are doing now. I dont care if some character options are broken or doesn't work, I just want to play and see what works and what doesn't.