Disclaimer: This is being written about a project that is in progress and is an attempt to give you a glimpse in the process of making the game. Abilities, powers, and mechanics discussed in this blog my not work as described here in the final product.
My apologies again for having this be a week late. John and Anne have successfully completed their move into a new apartment, and have confirmed that all the finished rewards have been moved safely with them.
So first, if you haven't been over to the Kickstarter Page in the past month, I'd like to draw you attention to the first Backer Reward NPC Greg Fonalledas. We are hoping to post the rest for you to check out on a semi regular basis in the near future.
Next, onto the status of the game. Anne will be finishing the final write-up of the Hunter Aspect, this will finish Aspects entirely. After that, they are going on to Augments. Augments will be another part of the Aspect Web, they are more passive abilities that will... augment to your character's abilities making success easier, or improving their natural abilities that align with the chosen aspect.
There will be six augments per aspect.
Testing continues, and they continue to make tweaks based on feedback. The long running test game is moving from the Mortal to the Immortal tier so they're looking forward to feedback around that transition.
So where do we stand on finishing? We are still not able to give a date, however what I can say is that John and Anne have confirmed that they are on track to finish by the end of the year. This does not necessarily involve the rest of the timeline. As we get closer to the finish line we will have get more concrete and in down a date.
The streaming game is still working through scheduling (turns out that scheduling a game across two continents is hard) as that gets nailed down we we'll definitely update you.
So the plus side of the delay this month, is that you have a week less to wait for the next update (Which will be coming on November 6th).
Until then, have a great month!