Friday, June 12, 2015

Weekly Update 6.12

Disclaimer: This is being written about a project that is in progress and is an attempt to give you a glimpse in the process of making the game. Abilities, powers, and mechanics discussed in this blog my not work as described here in the final product.

Hello everyone! This week, Anne continues her work transcribing John's notes into legible, understandable text. This work has not been done in a vacuum, John has had to help interpret his writing. This has led to increasing amounts of balancing discussion.

The takeaway is that there's not a lot of details to report on this week. The work grinds on.

But I have been able to use this slow news week to my advantage, eking out a Greek Devotional Blessing.

Psyche


Psyche is a Chapter Labor. When taken by a hero, the player is able to choose one of four Aspect subsystems. Brawn, Inspiration, Mettle, or Purpose. Once per chapter, their hero is able to use Psyche to double the effect of their use of their chosen subsystem.

Pairing Psyche with Brawn would allow a hero to lift or break twice the amount, ripping through steel doors or lifting cars without effort; with Inspiration the hero can grant two rerolls to their companions, allowing their inspired target to choose the best possible outcome; Psyche and Mettle grants the hero the ability go twice as long without food, water, or rest; Psyche paired with Purpose grants the ability for the hero to bolster  their allies giving them two labors instead of their normal one.

As with other modifying abilities, you are only able to pair Psyche with one subsystem.

In other news, it's crazy hot in North Carolina, also more art is coming in. I don't think these are related.

That's it for the week, have a great weekend!

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