Friday, April 3, 2015

Weekly Update 4.3

Disclaimer: This is being written about a project that is in progress and is an attempt to give you a glimpse in the process of making the game. Abilities, powers, and mechanics discussed in this blog my not work as described here in the final product.

This week was pretty quiet on the blessing's front at Hero's Journey. John, for the first time, had to navigate the labyrinthine corridors of filing taxes as a small business. The majority of his efforts this week were focused on getting that done (which they are). Anne, in the meantime worked on formatting blessings to make the remaining work easier.

Some work was done on blessings, and as no one has asked me to stop, I've got another blessing preview to share with you. This one again comes from the Creator Aspect, from Vision Talent. Part of Vision is about capturing the ephemeral part of creation, that spark of an idea before it is made real, but it also deals with art that exists in the moment such as a song, play, or telling a story.

With this week's blessing Anne and John wanted to capture that sense of a well told story being a source of inspiration. It's also a blessing that uses Lulls.

A lull, as a reminder, is a specific type of episode where the hero's take a break. On a long dangerous road trip, a Lull could happen at a diner they stop, relax, decompress, maybe have a damn fine cup of coffee. Players will have some ability to choose when they have a lull, and they can be taken once per Chapter. They can't stop the action, they give players a chance to regroup.

A Creator with *blessing name redacted*, is able to use a Lull to tell a story, or maybe sing a song. It is told with such skill, that energy flows out of the creator; those witnessing feel almost like the events described are happening to them as they are told. This telling serves as a source of inspiration for the heroes.

Now, if you have been following preview posts, that might throw up a flag for you. Inspiration is usually the domain of the Lover Aspect. This blessing is an example of overlap between Lover and Creator. John and Anne debated about this overlap, but in the end felt that it served to best capture the symbolic and thematic value of being inspired by a great story.

So there was one clarifying question from last week that needed attention.

How are flaws defined, when a player creates an item using pure artistry?


My bad on clarity there. It will be determined by a GM roll.

That's it for this week! Let me know what you think of the format change, and have a great weekend!

4 comments:

  1. I love the concept of lulls! They always happen naturally anyway and are great moments of relationship building for the characters and also a great time for the GM to come up with future adventures, but I feel like the GM is usually pressured to create action or interrupt somehow. With a named game mechanic for these moments it encourages them to happen and I love those moments!!!

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    1. That's what we're shooting for - glad to hear you approve! :)

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  2. I agree with Jacob, that idea is fantastic. Glad to see that everything comes together so well since I had high hopes for Hero's Journey from the beginning. And its even better to see that those hopes won't go disappointed by the look of things. Keep it up.

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