Friday, April 24, 2015

Update 4.24

Disclaimer: This is being written about a project that is in progress and is an attempt to give you a glimpse in the process of making the game. Abilities, powers, and mechanics discussed in this blog my not work as described here in the final product.

This week John and Anne continued work on Aspect Blessings. At this point only Leader remains. The difficulty of Leader is a problem with player agency. In the "real world" leaders are inspiring figures, they have that jeu ne se quois that gives them the ability to inspire loyalty, to get people to think beyond themselves, to do things for "the greater good".

The problem is with making that intangible thing into a mechanic. Powers that make someone else do what you want them to do runs a high risk abuse. Leaders, lead, they are able to make orders and direct people. Powers that facilitate that are fine for NPCs, but what happens when they need to direct their teammates? Using a power to takes agency away from another player isn't particularly fun for them. How do you balance a power like that? It is a delicate balancing act, and taking some time to work through.

Once Leader is done it'll be a wrap for Aspect Blessings and Anne and John will be onto Domain Blessings. These will be the last group of blessings, and there are a ton of them. However, they're not anticipating too much trouble with most of them that is, except for Life, Death, and Fortune.

Next up for updates are the forums, you've probably have noticed they look a bit different. This should be temporary, and is a side effect of Stephen's awesome work of getting rid of literally thousands of bots.

Finally there are no questions this week, but as Anne is beginning to have some free time she thought it was time to get caught up on some blog posts. While she has a bunch of mythology questions waiting, she thought you might want more spoilery blog posts. So rather than having to rely on the weekly meetings is there anything you would like know more about? Systems, rules, creative challenges pretty much anything is on the table. Ask in the comments, there will also be a forum post. She'll use those as the basis for extra blog posts in the coming weeks.

So that it for this week, Have a great weekend!

5 comments:

  1. One part of me just wants Anne to rest, but another part cannot help but ask this question...how much have Domains changed since we last heard anything about them? Spheres are now things you put points in?

    Also, the initial stages of development implied that Spheres would be very linear as opposed to the web of Talents...how much has this changed? And are the passive bonuses in Spheres limited to Spheres or can we expect to find +1 to Diplomacy there? And vice versa?

    Also, I find it curious that the three problem child Spheres are all from the Spiritual Domain...is there a reason for that? What new Sphere ideas would you like to explore next?

    Basically, a big post on Spheres is what I'm asking for :)

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  2. That's a lot of dittos! All right, Domains/Spheres will definitely get a post. Y'all are right, they need a new one anyway. :)

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