Friday, March 27, 2015

Weekly Update 3.27

Disclaimer: This is being written about a project that is in progress and is an attempt to give you a glimpse in the process of making the game. Abilities, powers, and mechanics discussed in this blog my not work as described here in the final product.

This week, John and Anne continued work on the remaining blessings, wrapping up nearly a dozen. Also, this will be another week without numbers, in favor of trying out a new format for the weekly update; instead I am going to preview one of the blessings that was finished this week.

These previews are going to avoid the detailed rules surrounding the Blessing and instead talk about the theme and role the Blessing is meant to fill.

The Blessing of the week comes from Creator, specifically the Art Tree. Creators tend to very broadly, fall into two groups. The first group are those that carefully plan out their work, then get to the business of creating what they intended to make. The other group is a bit more chaotic, they think on the fly, knowing what they want to make in broad strokes, and then improvise as they go using whatever they have available on hand.

The former group would first use Vision to to plan out their creation, and then follow on with Art to make their creation a reality. Making sure that they acquire the proper materials, and then build. But sometimes that's not possible, or maybe your creator falls into the latter category.

This Art Blessing is all about building as you go without a plan.

When used, it allows the creator to skip the Vision phase of creation and just go with their gut. Using this ability comes at a cost though, when you don't have time to think through building something the item will have a flaw.

This flaws can manifest in a myriad of ways. Maybe only the creator can repair the item, if it is repairable at all. The insane leaps of logic and ingenuity make the item indecipherable by anyone else, somehow against all odds, the item "just works" and it's best not to think how. Another possible outcome is that the item itself is unstable, making that sword you cobbled together more likely to break, and when it does it will shatter violently spraying the area with shrapnel. Or maybe you just weren't able to get all the kinks out, and the item will invariably damage its user.

So that's the preview for the week, onto the question for the week, conveniently on Blessings:

Are all Blessings (Talent and Sphere) actively used, or are there Blessings that are passive? 

Talents are all about your character doing something, as such their Blessings are all activated, in that you will use them to augment what you are actively doing. Devotional and Domain blessings will be a mix of both activated and passive or "always on" blessings.

That's it for this week! Let me know what you think of the format change, and have a great weekend!


  1. Sounds promising, tough I'd be interested in how exactly those flaws are defined. Is there going to be a rollable table or just a set of suggestions for the GM to pick from?