Friday, December 5, 2014

Weekly Update 12.5

Disclaimer: This is being written about a project that is in progress, what is an attempt to give you a glimpse of the process of making the game and abilities and powers discussed in this blog my not work as described here.

So this week, the countdown is …

… Still at 0.

This week the graphics team has continued work on the Web of Fate. In fact, I have something to share from that work. Below you will find the latest draft of the Sovereignty portion of the web, offered here with no further explanation. You are welcome to speculate though...

Anne is deep in writing, and she let me know that soon there might be an excerpt from the novel on the blog. Other than that, all that remains is finishing the Blessings Chapter. This is the last thing that needs to be worked on and will probably be dominating updates for all remaining weeks.

So on to your questions! A couple got answered in the questions thread but I’ll repeat them here.

How freeform are Spheres? Do they have multiple Paths to follow?

Spheres are more like trees than a web. They are self contained, but will have branching paths. (puns!)

Could a Thunder user buy just lightning powers without having to touch rain?

As the blessings chapter and spheres are still being finalized, I cannot give a definitive answer to this.

Will Spheres also have passives?

The answer to this comes down to semantics. There will be nodes in the Spheres that will give stat bonuses, but they’re not being called passives, but you could consider them stat buffs.

Will the PDF have clickable bookmarks?

The answer to this is a definite yes.

Will PDFs be sent out ASAP or will they be on hold until the dead tree format is shipped out?

The print and PDF versions will be released simultaneously, but given the realities of shipping you will probably get the PDF first, but the print versions will arrive on their heels.

That's it for this week, although there will be another post this weekend in response to question that's been asked behind the scenes but needed a little bit more work to answer. Stay tuned...