Disclaimer: This is being written about a project that is in progress, what is an attempt to give you a glimpse of the process of making the game and abilities and powers discussed in this blog my not work as described here.
To kick it off this week the countdown now sits at…
5 Systems Left
That’s right, there are only five systems left. You can count the systems left on one hand. But that’s about all I can say, by John and Anne’s own admission these are the systems that were the least “fun” for them to put together, they are not being discussed for their own protection. The work is mostly closing loopholes so that no one winds up with an exploitable system.
Outside of systems work, the art team is finishing the extra maps mentioned in the Kickstarter. As well, the editing team is done with the first two chapters.
Once Anne and John are done with systems, the team's focus will shift to final editing and layout for the book, all so that they can be sent to the publisher to be printed and be out for delivery by the year's end.
So that's it for the update, on to questions for the week.
We had seen in the gameplay videos the crafting of an antidote, but will it be possible to craft more "mythical" objects? If so, could you talk about it and share some infos?
It will definitely possible to create mythical objects. The blessings that enable the creation of mythical objects will be found within the Creator Aspect.
Would it be possible to have some more details about the Aspects subsystems?
I have brief rundowns for all other aspect subsystems. However, this reveal comes with a caveat. That caveat is that outside of clarification for my poor descriptions, this will probably be all I am able to say about these subsystems before the release of the core book. So with that in mind, here they are.
The Lover Aspect - The Lover has Faithful Allies. Where the Leader has groups that are loyal to them, the Lover has close companions who will truly devoted, madly, deeply devoted to your character. They need not be romantic lovers, they could be a best friend, a brother in arms, the Samwise to your Frodo. They will do nearly anything for your character.
The Creator Aspect - Creators have two blessings per tier that have a "super-charged" (my words, not an official term) mode. A hero can use their "super-charges" only a limited amount of times per saga. A simple example of one ability would involve healing; lets say you had a blessing that could normally heal one person, a “super-charged” version of that blessing would allow your character to heal the entire group at once.
The Hunter Aspect - The Hunter gains access to Mettle. Mettle is a resource that allows your hero to fight through hardships for a limited number of times during a saga. By using mettle, your hero is able to go without food, water, sleep, or even ignore pain penalties for a specified amount of time.
The Warrior Aspect - Warriors in addition to being amazing fighters, gain access to Brawn. Your hero can spend their brawn points to perform superhuman acts of strength. Specifically they can lift and break things with ruthless efficiency.
The Sage Aspect - Sages are incredibly intelligent. Because of their intelligence they have a resource pool that they can tap into to fuel uses of other aspect abilities, alternatively they can use their sage resources to augment the use of other aspect abilities.
Will you guys use kickstarter for your supplements?
The answer to this is yes, but probably not for every supplement. Anne and John have learned a lot from this first Kickstarter, and they are still figuring out how they want to use it in the future. Generally their thought is they will only use Kickstarter for projects that they want to go above and beyond on.
So that's it for this week, have a great weekend!