First things first, this week the countdown is at…
14This week only ticked off two things from last week, but honestly only four days had gone by from last week’s meeting and this week’s meeting. One of the things that got finished was intoxication penalties, remember to have your characters drink responsibly, otherwise there will be penalties.
Also if you haven't seen it yet, Anne and John have a new video up on the Kickstarter site letting you know where things are in the production. If you've been following the blog, it might not be a ton of new information, but it's a heads up direct from them.
Only a short update, but you had a lot of questions so let's get to those!
Will there be a chapter in the book addressing things like the consequences of Inter-pantheon wars and marriages and such?
This unfortunately will not make it into the core book in a significant way. There is some discussion but not an entire chapter. This is something that you could potentially see in a supplemental book down the line.
In your universe, there are temples of the old gods spread over the world, i imagine the temples would be more concentrated over their native areas but do the gods compete for "territory" and followers?
In the core setting Gods haven’t interacted with the mortal world directly for thousands of years. They have wielded little influence as to where their mortal worshipers build temples. Their temples reflect where their worshipers decided to put them.
How does it look with lethality?
Lethality is a tricky thing to nail down. There are a lot of factors that come into play, and can depend on your GM and your character. If you create a character that is a glass cannon and has no defensive stats, then you will be very fragile. If you’re very fragile, you could be killed by a normal run of the mill mortal.
If you are fighting something of equal level to your character, there is a chance it can kill you. As a heroic character it's up to you to make sure that you come out ahead.
Over the course of a Hero’s Journey, your characters are often confronted by being that are significantly stronger than themselves. In these circumstances it is imperative that you tread lightly, because those would be situations where the story has the potential to be the most lethal.
Could we get some insight on Character Creation? Is it a point system, an archetype system?
This is another one of those questions that you will need to wait for. I know the wait is getting hard, but there is a chapter devoted to this in the book. There will be points that you will be able to assign and starting characters will be roughly equal. But unfortunately the details of character creation will have to wait until the book is published.
Are Gods in HJ affected by their domains? As in, will a Sun God be weakened during an eclipse, or will a God of knowledge be stronger in a library?
This is something of a grey area. The gods themselves are not directly weakened or strengthened by external factors in our world. That being said, what you’re describing could be an interesting story hook for a GM.
What about the Ethoi?
This has been asked by several people directly. I’d point to the disclaimer nothing is set in stone until the game is published, and over the course of development things change. The Ethoi are one of these things. Next Monday, Anne will be talk about The Ethoi and where it fits in development.
Have a great weekend!