Disclaimer: This is being written about a project that is in progress, what is an attempt to give you a glimpse of the process of making the game and abilities and powers discussed in this blog my not work as described here.
So, September started five days ago, but anyways... Welcome to September!
This week gets only a brief update. John and Anne are, as you can imagine feverishly working on finishing the Hero's Journey Core Book. Anne is focusing on continuing her work on both the novel, the GM chapter, as well as weaving the Aspect Subsystems into the Aspects chapter. John on the other hand is continuing to work on balancing all of the things. They are both circling the looming Blessings chapter. Blessings and the balancing of said blessings is where the the bulk of the remaining work lies as there are more than 500 blessings in Hero's Journey.
In art news, the scope of the Influence Map scope has been expanded! After meeting with the artists, it was decided that in order to provide the desired detail the maps needed to be broken into more detailed sections that provided a closer view. So in addition to the world map, there will be detailed maps of the continents.
Also this was mentioned before, but Anne and John have now reached out to all the Kickstarter backers who pledged at the level to create an NPC. Only a few have responded though, so if you have heard from them, please send them a note! If you haven’t heard from them please reach out to them.
On to your questions.
What Aspect or other mechanic would be used to intimidate, repel, or inspire fear or terror in people?
The answer to this can be approached in a few different ways depending on how you think about it. If you want to manipulate someone’s emotions and instill fear, that would be done via Empathy within the Lover Aspect. On the other hand, if you want to intimidate someone based on your inherent presence, you'd draw from Sovereignty within the Leadership Aspect.
Those are the two main ways you would be able to inspire terror or intimidate someone. However, in addition to these two aspects, there will be abilities in other aspects that will allow for similar results. For instance, you might find an ability to intimidate within the Warrior Aspect...
However, your character's actions can also make them intimidating. For instance, lets say that you are trying to get information out of a group of gang members who are not taking you seriously… if you were to suddenly set one of them on fire, chances are the remaining gang members will most likely be intimidated.
If the previous example was a little over the top, think of Hannibal Lecter in Silence of the Lambs. Hannibal manages to be incredibly intimidating despite the fact that for the majority of the film he is locked in a cell simply by being able to read and manipulate people so incredibly well. I suppose there's also the whole cannibalism thing...
So on that chipper note, have a great weekend!
Next Monday, John will be wrapping up the Aspect series by talking about the Leader Aspect.