Friday, September 12, 2014

Weekly Update 9.12

Disclaimer: This is being written about a project that is in progress, what is an attempt to give you a glimpse of the process of making the game and abilities and powers discussed in this blog my not work as described here.

This week kicked off with both John and Anne acquiring a lovely illness. Both of them have been valiantly working through it whilst they were dying. Anne has gotten the novel back from the editor, and is making a final pass on revisions before it gets handed back for final review.

John is furiously working on the first major playtest session this Saturday. The goals of this session as as follows:

  1. Ensuring that the Aspects, as described align with player expectations.
  2. Making sure that Purpose and Inspiration make sense to players and GMs.
  3. Seeing if Lovers and Leaders feel overburdened with Purpose and Inspiration.
  4. Analyzing the flow of combat and how different groups approach combat.

John is also looking forward to observing how other GMs approach running games with the system.

Quick art update, work is being done on the Hindu cosmology map, though I confess that I am much like John Snow in the matter of what the map depicts, but I am looking forward to finding out more when the book is in my hands.

HinduWIP1.png


Onto your questions, this one was asked privately. Feel free to shoot me question via PM, though I will continue scanning the forums.

Can you describe the use of magic in the world of Hero's Journey?

So this has two main different interpretations, if we didn't hit what you were looking for in our answer, please let me know.

If you're thinking about magic in terms of control of the elements, that will be done via the Elemental and Celestial Spheres.

If you’re thinking about altering fate, "magic" could occur in three different areas. The Sage is able to act as a seer, gleaning information about the future. The Trickster on the other hand can manipulate how events potentially unfold. Finally, the Fortune Sphere will allow users to play with the odds, making sure that they get tipped how they want.

That being said to a degree all Aspect and Sphere abilities could be considered as a form of magic, given they are all supernatural.

That’s it for this week, next week look forward to a bunch of questions and a recap of the events of the playtest!