Disclaimer: This is being written about a project that is in progress, what is an attempt to give you a glimpse of the process of making the game and abilities and powers discussed in this blog my not work as described here.
Things went well this week, and progress is being made on all fronts. Anne worked on the GM chapter for Hero’s Journey, specifically covering ideas regarding "The Monomyth" and how to use aspects of it help tell a heroic journey. Some god art has been sent back for revisions, and the last cosmology map is being worked on.
John is wrapping up work on the subsystems, and in advance of Monday’s post has let me talk about the Trickster subsystem. The difficulty with being a trickster in a tabletop game is that players are often using powers and saying what they’re doing in front of other players. Even the best players can be influenced by hearing that something came from a player. What the Trickster subsystem allows for is the character doing something similar to the long con, and grants the ability to nudge the story via the GM. This allows the line to blur line for other players as to what’s coming from the GM, and what’s coming from other players.
On to your questions, this week provided by Warchild!
Will it be mechanically supported to be touched by more than one God?
The short answer is no. The longer answer is still no. When a human becomes a God-Touched, they are marked by the one god that chose them, and they are forever changed and begin their hero’s journey. However, it would be possible for one god to select your hero in order to spite another god...
In the playtest videos, it looked like Max had to roll twice for the anti-toxin, once when it was made and once when it was actually used. Did I see that right?
You did see this right, and the disclaimer for the game being in progress applies here. In that circumstance you were seeing the interaction of two magical things interacting, the magical toxin and the magical anti-toxin. The anti-toxin needed to be first created, and then they needed to see if the anti-toxin was powerful enough to overcome the virulence of the magical basilisk toxin.
Is the existence of God-Touched common knowledge?
The original God-Touched existed, but are thought of as legends long past. Some people believe they existed as written, others think that they existed but stories about them were greatly embellished, still others doubt if they ever really existed.
In the setting of Hero’s Journey, you and the other players are the first God-Touched to appear in the modern world igniting a new age of heroes. It will be up to your actions to decide how quickly your existence becomes common knowledge.
Chances are if you just went onto the street and proclaimed yourself a “God-Touched”, you would be reacted to in much the same way someone as someone in our world would be reacted to if they declared that they were a “Prophet of God”.
Can a Hero change his Patron? An example would be an agent (is there a better word for it?) of Set having a change of heart and seeking the patronage or Horus, or vice versa.
This goes along with not being able to be God-Touched by more than one god. When you are God-Touched you are forever changed and become a mortal hero of your patron. You and that god are tied to one another forever.
That is not to say that you are barred from allying yourself with another god. That god might even reward you for doing them a service… however, there could be consequences if you strayed too far from, or outright defied your patron.
Which pantheons "got next" so to speak, as far as being included after the Core, or has that not been decided yet?
During the Kickstarter, there was a donation level that allowed the selection of the next book, which may or may not be a pantheon. I do not know anymore than that, and since John and Anne are heads down on the core book, they're not talking about it until after the core book is released.
Is the game still on track to come out in September?
Short answer is that there have been delays… The longer answer from John can be found here.
Is monotheism completely absent from the setting, or is it merely less prominent than the real world?
Monotheism is not completely absent from the setting, but it is significantly less prominent and almost completely unorganized.
People may know that they exist, they might have read about it in history class, but if you tried to quiz a random person on the street, they would probably be hard pressed to talk with any real knowledge about it.
This holds true for all monotheistic religions around the world. There may be legends that people dimly remember, some people might worship religions with one god, others might really be interested in the idea of one god as a topic of research. But organized worship of a religion featuring a single deity just never caught on in an significant way.
On Monday, due to interest, John will be continuing his Aspect series by talking about the Trickster Aspect.
That’s it for this week, have an awesome weekend!