Friday, August 22, 2014

Weekly Update 8.22

Disclaimer: This is being written about a project that is in progress, what is an attempt to give you a glimpse of the process of making the game and abilities and powers discussed in this blog my not work as described here.

This week, John and Anne informed me that they worked on a lot of stuff this past week, they says that they was super productive and the work they did was super secret.

So that’s it for this week! Have a great weekend!

...Is what I would have said had I not pushed a little further. This week they did a lot with numbers, tables, and curves. It was a lot of mathy things to make sure that things are balanced. Anne continued to work on the player chapter, Ethoi (which I can’t talk about right now), and the setting chapter which has now gone off to Jess for editing.

John continued his work on aspect subsystems; this week what I was able to bring back the subsystem for Lover. Whereas a Leader has larger groups of followers, the Lover has more… personal connections. The Lover allows the player character to make NPCs matter. Whether they have a consort, close friends, or people they have inspired, the Lover is able to call on these NPCs to help them over the course of their stories.

No art updates this week that I am able to show, but I can speak to the influence map. Anne has been working on this with the art team; after several meetings it has had to go back to redesign in order to better align the detail and readability.

On to your questions!

How will Hero's Journey handle all the varying cosmologies? Is HJ going with the "All Myths Are True" mechanic, or is it going to be something more involved?

This is a difficult question to answer so I’m going to kick it off with a Gaiman quote,

“Things need not have happened to be true. Tales and dreams are the shadow-truths that will endure when mere facts are dust and ashes, and forgot.” ~The Sandman, Vol. 3: Dream Country

After that I am going to be a little evasive. "Truth" is a difficult thing to pin down, and every religion has their own truth, people have been fighting for millennia over their versions of the truth. To say that one is more true than another is to do a disservice. Hero’s Journey will have their setting, where all myths are indeed true, but J&A do not want you to be constrained by the “truth” of their setting. With that in mind the rulebook will include ideas for you to design your own setting.

The best thing you can do for the story that you tell is to find what works for it.

Will there be a unifying outline like Scion's Overworlds and Underworlds and Titanrealms?

This is another question that potentially does a disservice to the religions represented in Hero’s Journey. Not every pantheon has an overworld or underworld, so to try to and lump them all together does a disservice to those religions. They’re not all the same and Hero's Journey will try and treat each cosmology on their own terms.

As for “Titanrealms”, John & Anne do want to explore ideas related to primordial elements, but it will not be in the core rulebook. As with any questions asking to compare Hero's Journey to Scion, Titans and Titanrealms as presented in Scion belong to that game and its setting. John & Anne aren't using any of Scion's (or any other game's) setting, that includes the Titans as presented in that game.

Is there going to be a mechanic in the game to represent the effect that deities can have on mere mortals?

This will be done mainly through roleplay and GM discretion. The example that was given in the question was Sekhmet. Sekhmet will freak people out because she is a lion goddess; if she shows up on the mortal plane as a lion goddess, people are going to freak out because there’s a lion person in their midst. People will react to the use of powers beyond their understanding, so if gods do things in front of people then expect them to react. That is, unless in the story you’re telling people are totally blase to superhuman feats...

Some gods traditionally mingle with mortals without being noticed as anything out of the ordinary unless they reveal their powers, though, so those gods will also be represented. Not every deity is the type to make humans automatically do a double-take, so there is no universal mechanic that forces them to be.

Expand a bit more on the differences between Perception and Tracking?

There was some understandable confusion about Perception and Tracking because both posts used Sherlock in their video examples. By the way, if you haven’t seen it, watch Sherlock. Seriously. In truth Sherlock, is an example of someone who has both Perception and Tracking and is using them masterfully together.

To pull them apart and compare them to physical attributes, Tracking would be akin precision and Perception would be more like strength. Tracking would be used to find, follow, or look for clues, but Perception would be used to overcome things obscuring something, or to see things that might not be normally visible in the realm of mere humans.

That’s it for this week, have an awesome weekend!

Next Monday, there was one vote for Lover on the forums so John will be continuing his Aspect series by talking about the Lover Aspect.